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    [游戏资讯][240506]《恶意不惜》新补丁要求配置降低

    级别: Lv.2
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    https://bbs.a9vg.com/forum.php?mod=viewthread&tid=8978922&extra=page%3D1%26filter%3Dauthor%26orderby%3Ddateline




    Patch Notes - Early Access Patch 1

    Celebrating our 2 week launch anniversary of No Rest for the Wicked we are releasing our first Early Access Patch!

    This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes.

    With all of the performance improvements since launch, we are updating our recommended PC specs! See the image below for details.

    As always thank you for sharing your feedback, please keep it up!

    ⚔️ Performance:
    Optimized Prologue Outro, Ship Attack, Phalen Armada, and Sacrament Intro Cinematics
    Mountain Pass Gate area optimizations
    Significant optimizations to content loading and unloading in order to reduce dropped frames and improve baseline performance while traversing through environments
    Improved performance for Ice and Frost enchantment and combat effects
    Optimized enemies making them faster to instantiate across the board
    Improved GPU visibility culling and general handling of off-screen content
    Optimized micro physics objects across the entire game
    Various cumulative improvements to baseline CPU performance
    Fixed various cases where internal errors were firing rapidly and constantly, leading to potential performance degradations
    Added preloading for frequently used objects to further reduce performance drops during gameplay
    Additional timeslicing systems for streaming performance improvements
    Optimization of the Pooling System to further reduce performance spikes
    Optimized vast amount of meshes and textures
    Optimized numerous Visual Effects
    Optimized pre-placed and dynamic enemy ragdolls
    Optimized Character Rendering across the board
    Rendering performance optimizations for better GPU performance across the board
    Cleaned up and archived duplicated content for decreased memory usage
    Cleaned up legacy content in all areas across the game to reduce memory usage



    ⚔️ Quality of Life:
    Vendors and Crafting Tables/Refineries can now access resources directly from storage
    Housing is now available sooner right after completing the “Sacrament” quest instead of after completing the “Of Rats and Raiders” quest
    Updated sorting for inventory to these categories:
    Gear - weapons, armor, rings, offhands, tools, runes, housing items and item blueprints
    Food - ingredients, food, and recipes
    Combat Consumables - Bombs, Vials, Oils, and Embers
    Resources - Resources, Gems, Components
    Realm - Ream and Key items

    Last equipped food/quick item will be saved when leaving and rejoining realm
    Deprioritized ingredients being the next auto selected food when the last currently selected food is eaten.
    Cinematic Skip prompt will appear upon pressing the button instead of holding it
    Improved legibility of some controller icons on the Steam Deck


    ⚔️ Settings:
    Added custom key rebinding options for Keyboard (controller rebinding coming soon!)
    Menu key rebinding currently not available
    Localization in progress

    Added an additional Mouse and WASD Keyboard control layout (on by default)


    ⚔️ Content Additions:
    New house “The Knot” for purchase near Sacrament Cemetery for 8 silver
    Tier 3 Armor Sets: “False Ones”
    False Guardian
    False Harbinger
    False Oathkeeper
    False Remnant

    New Character animations to Main Menu and Customization Screens


    ⚔️ Loot:
    Increased number of slots of all chests and cupboards
    Engraved Hearthside Chest raised from 35 to 40
    Medium Chest raised from 20 to 30
    Small Chest raised from 10 to 20
    Large (and Large Noble) Cupboard raised from 30 to 40
    Medium (and Medium Noble) raised Cupboard from 20 to 30
    Small (and Small Noble) raised Cupboard from 10 to 20

    Nerfed Focus grant on all Focus Vials
    Large Focus Vial decreased from 300 to 150
    Medium Focus Vials decreased from 200 to 100
    Small Focus Vial decreased from 100 to 50

    Cupboards can now also store ingredients
    Increased Armor and Weapon Shard stack size to 25
    Increased buy/sell value of all Tools and Rings at Vendors
    Removed Refined Resources from Vendors
    All Weapon Oil Recipes are now Tier 1
    Dracaena Dumpling now requires 2 Potatoes and 1 Dracaena Herb instead of 1 Potato and 2 Dracaena Herbs
    Improved shinies visual effects


    ⚔️ Balance:
    Attacking with Bows now costs Stamina instead of Focus
    Rebalanced enemy levels in Nameless Pass
    If neither “Of Rats and Raiders” or “Servant of God” quests were completed, entry of Nameless Pass is Level 8 and the rest of Nameless Pass is Level 15
    If only “Of Rats and Raiders” quest was completed, all of Nameless Pass is Level 15
    If both “Of Rats and Raiders” and “Servant of God” quests were completed, entry of Nameless Pass is Level 15 and the rest of Nameless Pass is Level 20

    Nerfed attribute scaling on all Staves
    Nerfed Focus Gain for Focus On Damage Dealt enchantment
    Nerfed Health Gain for Health On Damage Dealt enchantment
    Increased Focus cost on Elemental Throw runes to 75


    ⚔️ Enemies and Bosses:
    Nerfed damage for Grab attack on Riven Twins and Nith Brute
    Updated timings for Breaker archetype and slightly changed behavior so now after some of attacks they will try to land additional attack
    Updated Risen Armored Great Axe patrol animation
    Polished backstab animation on Nith Screamers and Shackled Brutes
    Polished jump attack animation for Plague Boomer
    Polished heavy combo attack on Risen Axe Bruiser


    ⚔️ NPCs:
    Polished multiple NPC portraits


    ⚔️ Housing:
    “The Roost” house price reduced from 20 silver to 14 silver


    ⚔️ Areas:
    Improved collision, faders and set dressing in Mariner’s Keep, Orban Glades, Black Trench Nameless Pass, Sacrament, Cerim Crucible and Potion Seller Cave
    Improved lighting and volumetrics for the ship in Prologue
    Improved lighting in the interior of Whittacker’s building
    Updated models and textures for pipes in the Black Trench
    Removed sidle from multiple locations where it was not needed


    ⚔️ Audio:
    Updated ambience at Cerim Gate
    Updated audio for Sacrament Cemetery
    Updated audio zone for Sacrament Slums to include the river
    Improved audio for lanterns in Sacrament
    Improved female bandit voices
    Polished Nameless Pass Prisoner audio


    ⚔️ Bounties and Challenges:
    Plague ichor for Duo Bruiser Bounty now drops when the second Bruiser is killed instead of given for the Bounty reward


    ⚔️ Tutorialization:
    Large sidebar tutorial screen increased in size, now adjusts width based on content with added scrollbar


    ⚔️ Localization:
    Added and updated localized text in many places across multiple languages
    Added support for multiple missing localized elements
    Fixed text overlapping for tutorials in multiple languages
    Fixed Russian font sizing


    ⚔️ Bug Fixes:
    Fixed exploit where after removing a furnace/tanning rack, all resources used to refine are returned
    Fixed enemies t-posing when leaving camera view and coming back
    Fixed Danos stealing resources and putting them towards other upgrades
    Fixed being unable to activate a new bounty while there is an existing completed unclaimed bounty
    Fixed wrong prompts used for abandoning and replacing bounties and challenges
    Fixed attribute requirements on Ripper, Tongue Splitter, Coral Piercer, Falstead’s Fury and Brutish Cudgel weapons
    Fixed hitbox on Plagued Boomer’s worm lunge attack being too big
    Fixed players not getting a Rested bonus when sleeping in beds (literally No Rest for the Wicked)
    Fixed Old Leather Tome quest item failing to be added to inventory if Misc section is full. Item is now a realm key item.
    Fixed Character Avatar still showing the last worn helmet
    Fixed spots inside the ship in Prologue where you can dodge through collision and get stuck
    Fixed broken ladders in Orban Glades
    Fixed Focus Regeneration enchantment to regen correctly
    Fixed Plagued Boomer hitboxes
    Fixed Plagued Rat’s ability to see and react to the player
    Fixed Huntsman falling when using roll back
    Fixed Caged Exile being unable to path toward player correctly
    Fixed Health on Damage Dealt enchant on Wind of Death Katana
    Fixed arrows visually hitting player despite successfully dodging them
    Fixed Fire Bomb explosion radius not matching visual effects
    Fixed Kill Challenges that require a specific weapon type counting non-weapon kills (such as explosions, falls, parries, blocks, etc)
    Fixed Character Rim Light using incorrect color and intensity indoors
    Fixed dropped items bag black artifacts
    Fixed Rattigan appearing in Nameless Pass when he shouldn’t
    Fixed Finley getting targeted by enemies
    Fixed part of Heavy Bruiser Bandit armor set pants being invisible
    Fixed chest trying to hide in the ground in Nameless Pass
    Fixed chest trying to hide in another chest in Orban Glades
    Fixed marker sub labels on the map showing on markers that don't have a sub label
    Fixed being able to see out of world at Filmore’s Level 3 area
    Fixed missing character lighting in Gordon interior
    Fixed interior candles not applying light
    Fixed burning sails clipping in Risen Attack cinematic in the Prologue
    Fixed sky cutting out in Ship Crash cinematic in Prologue
    Fixed Fallen Ones overlapping their own VO
    Fixed Return rune audio loop not ending
    Fixed dancing flowers outside Caroline’s Inn
    Fixed rain audio appearing in Cerim Crucible and War Room
    Fixed Wretched and Crestfallen Archer Tunic clipping into character
    Fixed broken rigging on Noble Leather Cloak
    Fixed Riven Twins intro cinematic using cut-to-black instead of fading
    Fixed Rusty Skewer Straight Sword using the Blood Rusted Straight Sword icon
    Fixed missing icon for Collect Mushroom Soup challenge
    Fixed typo in "equippable" for Inventory tutorial
    Reduced locations where Caroline spawns to just one for before Inquisition Arrival and one for after
    Removed duplicate lantern and torch in Sacrament
    Fixed small texture artifact on cloth in the Phalen Church cinematic
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